List of Weapons (Awakening)

This is a list of weapons in Fire Emblem Awakening

{| class="wikitable" width=500px !width=50px | Type !width=50px | Weapon !width=25px | Level !width=25px | Mt !width=25px | Hit !width=25px | Crit !width=25px | Range !width=10px | Eff !width=25px | Uses !width=25px | Value !width=50px | Description
 * rowspan="33" | Swords
 * rowspan="33" | Swords


 * Bronze Sword
 * E
 * 3
 * 100
 * 0
 * 1
 * 50
 * 350G
 * Inexpensive, but low in power.
 * Inexpensive, but low in power.


 * Iron Sword
 * D
 * 5
 * 95
 * 0
 * 1
 * 40
 * 520G
 * Affordable and easy to wield.
 * Affordable and easy to wield.


 * Steel Sword
 * C
 * 8
 * 90
 * 0
 * 1
 * 35
 * 840G
 * More Powerful than it's iron brother.
 * More Powerful than it's iron brother.


 * Silver Sword
 * B
 * 11
 * 85
 * 0
 * 1
 * 30
 * 1410G
 * Expensive, but extremely powerful.
 * Expensive, but extremely powerful.


 * Brave Sword
 * A
 * 9
 * 80
 * 0
 * 1
 * 30
 * 2100G
 * Allows the wielder to strike twice.
 * Allows the wielder to strike twice.


 * Armorslayer
 * D
 * 8
 * 80
 * 0
 * 1
 * [[File:3ds_armor.png]]
 * 25
 * 1450G
 * Effective against armored units.


 * Wyrmslayer
 * D
 * 8
 * 80
 * 0
 * 1
 * [[File:3ds_dragon.png]]
 * 25
 * 1500G
 * Effective against dragons.


 * Killing Edge
 * C
 * 9
 * 90
 * 30
 * 1
 * 30
 * 1470G
 * Increases likelihood of critical hits.
 * Increases likelihood of critical hits.


 * Levin Sword
 * C
 * 10
 * 80
 * 0
 * 1-2
 * 25
 * 1600G
 * Deals magical damage based on Mag.
 * Deals magical damage based on Mag.


 * Rapier
 * E
 * 5
 * 90
 * 10
 * 1
 * [[File:3ds_beast.png]] [[File:3ds_armor.png]]
 * 35
 * 1470G
 * Lords only. Slender and regal.


 * Noble Rapier
 * C
 * 8
 * 85
 * 10
 * 1
 * [[File:3ds_beast.png]] [[File:3ds_armor.png]]
 * 25
 * 2100G
 * Lords only. Sharp and commanding.


 * Missletainn
 * C
 * 8
 * 85
 * 10
 * 1
 * 35
 * 1050G
 * Owain only. Skill +1
 * Owain only. Skill +1


 * Sol
 * B
 * 12
 * 85
 * 5
 * 1
 * 30
 * 0G
 * May absorb Hp equal to 1/2 damage dealt. Trigger % = (Skill stat)
 * May absorb Hp equal to 1/2 damage dealt. Trigger % = (Skill stat)


 * Amatsu
 * A
 * 12
 * 60
 * 5
 * 1-2
 * 30
 * 0G
 * Myrmidon classes only. Yen'fay's blade.
 * Myrmidon classes only. Yen'fay's blade.


 * Falchion
 * E
 * 1
 * N/A
 * Chrom only.
 * 1
 * N/A
 * Chrom only.
 * N/A
 * Chrom only.


 * Exalted Falchion
 * E
 * 15
 * 80
 * 10
 * 1
 * [[File:3ds_dragon.png]]
 * N/A
 * Chrom only. Use this to restore 20 HP.
 * Chrom only. Use this to restore 20 HP.


 * Parallel Falchion
 * E
 * 12
 * 80
 * 5
 * 1
 * [[File:3ds_dragon.png]]
 * N/A
 * Marth only. Use this to restore 20 HP.
 * Marth only. Use this to restore 20 HP.


 * Mercurius
 * A
 * 17
 * 95
 * 5
 * 1
 * 25
 * 0G
 * One of the Three Regalia. Devastatingly powerful.
 * One of the Three Regalia. Devastatingly powerful.


 * Tyrfing
 * A
 * 15
 * 85
 * 10
 * 1
 * 25
 * 0G
 * Res +5. A timeless weapon.
 * Res +5. A timeless weapon.


 * Mystletainn
 * A
 * 15
 * 85
 * 15
 * 1
 * 25
 * 0G
 * Skill +5. A timeless weapon.
 * Skill +5. A timeless weapon.


 * Balmung
 * A
 * 13
 * 90
 * 10
 * 1
 * 25
 * 0G
 * Spd +5. A timeless weapon.
 * Spd +5. A timeless weapon.


 * Sol Katti
 * A
 * 8
 * 100
 * 50
 * 1
 * 25
 * 0G
 * Myrmidon classes only. Res +5. A plainsman's blade.
 * Myrmidon classes only. Res +5. A plainsman's blade.


 * Ragnell
 * A
 * 15
 * 70
 * 0
 * 1-2
 * 25
 * 0G
 * Def +5. A timeless weapon.
 * Def +5. A timeless weapon.


 * Tree Branch
 * E
 * 1
 * 100
 * 0
 * 1
 * 20
 * 50G
 * Weak and ill suited for battle.
 * Weak and ill suited for battle.


 * Glass Sword
 * E
 * 11
 * 85
 * 0
 * 1
 * 3
 * 300G
 * Powerful, but quick to break.
 * Powerful, but quick to break.


 * Soothing Sword
 * D
 * 8
 * 85
 * 0
 * 1
 * 10
 * 460G
 * Restores 10 HP every turn.
 * Restores 10 HP every turn.


 * Superior Edge
 * B
 * 11
 * 80
 * 0
 * 1
 * 10
 * Hit/Avo +50 when the enemy has a sword equipped.
 * Hit/Avo +50 when the enemy has a sword equipped.
 * Hit/Avo +50 when the enemy has a sword equipped.


 * Leif's Blade
 * D
 * 4
 * 95
 * 30
 * 1
 * 20
 * 410G
 * May yield a bullion (S) if the wielder's target falls. Trigger % = (Lck stat)
 * May yield a bullion (S) if the wielder's target falls. Trigger % = (Lck stat)


 * Roy's Blade
 * D
 * 8
 * 95
 * 5
 * 1
 * 25
 * 450G
 * A heroic weapon.
 * A heroic weapon.


 * Eliwood's Blade
 * C
 * 10
 * 85
 * 5
 * 1
 * 20
 * 480G
 * A heroic weapon.
 * A heroic weapon.


 * Eirika's Blade
 * C
 * 6
 * 95
 * 10
 * 1
 * 20
 * 610G
 * Allows the wielder to strike twice. A heroic weapon.
 * Allows the wielder to strike twice. A heroic weapon.


 * Seliph's Blade
 * B
 * 12
 * 90
 * 15
 * 1
 * 15
 * 764G
 * Spd/Res +2. A Fabled weapon.
 * Spd/Res +2. A Fabled weapon.


 * Alm's Blade
 * B
 * 15
 * 75
 * 10
 * 1
 * 10
 * 814G
 * An ancient weapon.
 * An ancient weapon.


 * rowspan="22" | Lances


 * Bronze Lance
 * E
 * 3
 * 90
 * 0
 * 1
 * 50
 * Inexpensive, but low in power.
 * Inexpensive, but low in power.
 * Inexpensive, but low in power.


 * Iron Lance
 * D
 * 6
 * 85
 * 0
 * 1
 * 40
 * 560G
 * Affordable and easy to wield.
 * Affordable and easy to wield.


 * Steel Lance
 * C
 * 9
 * 80
 * 0
 * 1
 * 35
 * 910G
 * More powerful than it's iron brother.
 * More powerful than it's iron brother.


 * Silver Lance
 * B
 * 13
 * 75
 * 0
 * 1
 * 30
 * 1560G
 * Expensive, but extremely powerful.
 * Expensive, but extremely powerful.


 * Brave Lance
 * A
 * 10
 * 70
 * 0
 * 1
 * 30
 * Allows the wielder to strike twice.
 * Allows the wielder to strike twice.
 * Allows the wielder to strike twice.


 * Javelin
 * D
 * 2
 * 80
 * 0
 * 1-2
 * 25
 * 700G
 * A weak spear used for indirect attacks.
 * A weak spear used for indirect attacks.


 * Short Spear
 * C
 * 5
 * 75
 * 0
 * 1-2
 * 25
 * An average throwing spear used for indirect attacks.
 * An average throwing spear used for indirect attacks.
 * An average throwing spear used for indirect attacks.


 * Spear
 * B
 * 8
 * 70
 * 0
 * 1-2
 * 25
 * A powerful throwing spear used for indirect attacks.
 * A powerful throwing spear used for indirect attacks.
 * A powerful throwing spear used for indirect attacks.


 * Beast Killer
 * D
 * 9
 * 70
 * 0
 * 1
 * [[File:3ds_beast.png]]
 * 25
 * Effective against beasts and riders.
 * Effective against beasts and riders.


 * Blessed Lance
 * C
 * 11
 * 70
 * 0
 * 1
 * [[File:3ds_monster.png]]
 * 35
 * Restores 10 HP every turn.
 * Restores 10 HP every turn.


 * Killer lance
 * C
 * 10
 * 80
 * 30
 * 1
 * 30
 * 1680G
 * Increases the likelihood of critical hits
 * Increases the likelihood of critical hits


 * Luna
 * B
 * 14
 * 80
 * 5
 * 1
 * 30
 * May halve enemy's Def/Res when attacking. Trigger % = (Skill stat)
 * May halve enemy's Def/Res when attacking. Trigger % = (Skill stat)
 * May halve enemy's Def/Res when attacking. Trigger % = (Skill stat)


 * Gradivus
 * A
 * 19
 * 85
 * 5
 * 1-2
 * 25
 * One of the Three Regalia. Use it to fully restore HP.
 * One of the Three Regalia. Use it to fully restore HP.
 * One of the Three Regalia. Use it to fully restore HP.


 * Gungnir
 * A
 * 16
 * 70
 * 10
 * 1
 * 25
 * Str +5. A timeless weapon.
 * Str +5. A timeless weapon.
 * Str +5. A timeless weapon.


 * Log
 * E
 * 1
 * 90
 * 0
 * 1
 * 20
 * Weak and ill suited for battle.
 * Weak and ill suited for battle.
 * Weak and ill suited for battle.


 * Glass Lance
 * E
 * 13
 * 75
 * 0
 * 1
 * 3
 * Powerful, but quick to break.
 * Powerful, but quick to break.
 * Powerful, but quick to break.


 * Miniature Lance
 * D
 * 1
 * 55
 * 35
 * 1-2
 * 10
 * An absurdly short lance.
 * An absurdly short lance.
 * An absurdly short lance.


 * Shockstick
 * C
 * 11
 * 85
 * 10
 * 1
 * 20
 * Deals magical damage based on Mag.
 * Deals magical damage based on Mag.
 * Deals magical damage based on Mag.


 * Superior Lance
 * B
 * 13
 * 70
 * 0
 * 1
 * 10
 * Hit/Avo +50 when enemy has a lance equipped.
 * Hit/Avo +50 when enemy has a lance equipped.
 * Hit/Avo +50 when enemy has a lance equipped.


 * Finn's Lance
 * D
 * 8
 * 85
 * 10
 * 1
 * 25
 * Lck/Def +2. A fabled weapon.
 * Lck/Def +2. A fabled weapon.
 * Lck/Def +2. A fabled weapon.


 * Ephraim's Lance
 * C
 * 11
 * 80
 * 10
 * 1
 * 20
 * Str/Spd +2. A heroic weapon.
 * Str/Spd +2. A heroic weapon.
 * Str/Spd +2. A heroic weapon.


 * Sigurd's Lance
 * B
 * 14
 * 85
 * 15
 * 1
 * 15
 * A fabled weapon.
 * A fabled weapon.
 * A fabled weapon.


 * rowspan="22" | Axes


 * Bronze Axe
 * E
 * 4
 * 80
 * 0
 * 1
 * 50
 * Inexpensive, but low in power.
 * Iron Axe
 * D
 * 7
 * 75
 * 0
 * 1
 * 40
 * 600G
 * Affordable and easy to wield.
 * 40
 * 600G
 * Affordable and easy to wield.
 * Affordable and easy to wield.


 * Steel Axe
 * C
 * 11
 * 70
 * 0
 * 1
 * 35
 * 980G
 * More powerful than it's iron brother.
 * More powerful than it's iron brother.


 * Silver Axe
 * B
 * 15
 * 65
 * 0
 * 1
 * 30
 * 1740G
 * Expensive, but extremely powerful.
 * Expensive, but extremely powerful.


 * Brave Axe
 * A
 * 12
 * 60
 * 0
 * 1
 * 30
 * Allows the wielder to strike twice.
 * Allows the wielder to strike twice.
 * Allows the wielder to strike twice.


 * Hand Axe
 * D
 * 3
 * 70
 * 0
 * 1-2
 * 25
 * 750G
 * A weak throwing axe used for indirect attacks.
 * A weak throwing axe used for indirect attacks.


 * Short Axe
 * C
 * 7
 * 65
 * 0
 * 1-2
 * 25
 * An average throwing axe used for indirect attacks.
 * An average throwing axe used for indirect attacks.
 * An average throwing axe used for indirect attacks.


 * Tomahawk
 * B
 * 10
 * 60
 * 0
 * 1-2
 * 25
 * A powerful throwing axe used for indirect attacks
 * A powerful throwing axe used for indirect attacks
 * A powerful throwing axe used for indirect attacks


 * Hammer
 * D
 * 10
 * 60
 * 0
 * 1
 * [[File:3ds_armor.png]]
 * 25
 * Effective against armored units
 * Effective against armored units


 * Bolt Axe
 * B
 * 14
 * 70
 * 5
 * 1-2
 * 30
 * Deals magical damage based on Mag.
 * Deals magical damage based on Mag.
 * Deals magical damage based on Mag.


 * Killer Axe
 * C
 * 12
 * 70
 * 30
 * 1
 * 30
 * Increases the likelihood of critical hits.
 * Increases the likelihood of critical hits.
 * Increases the likelihood of critical hits.


 * Wolf Berg
 * A
 * 18
 * 75
 * 5
 * 1-2
 * 35
 * Walhart only. The Conqueror's greataxe.
 * Walhart only. The Conqueror's greataxe.
 * Walhart only. The Conqueror's greataxe.


 * Hauteclere
 * A
 * 21
 * 70
 * 5
 * 1
 * 25
 * Use this to fully restore HP. A timeless weapon.
 * Use this to fully restore HP. A timeless weapon.
 * Use this to fully restore HP. A timeless weapon.


 * Helswath
 * A
 * 18
 * 60
 * 10
 * 1-2
 * 25
 * Def +5. A timeless weapon.
 * Def +5. A timeless weapon.
 * Def +5. A timeless weapon.


 * Ladle
 * E
 * 1
 * 80
 * 0
 * 1
 * 20
 * Weak and ill suited for battle.
 * Weak and ill suited for battle.
 * Weak and ill suited for battle.


 * Glass Axe
 * E
 * 15
 * 65
 * 0
 * 1
 * 3
 * Powerful, but quick to break.
 * Powerful, but quick to break.
 * Powerful, but quick to break.


 * Imposing Axe
 * D
 * 14
 * 35
 * 10
 * 1
 * 10
 * An absurdly broad axe.
 * An absurdly broad axe.
 * An absurdly broad axe.


 * Volant Axe
 * C
 * 8
 * 55
 * 0
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 10
 * Designed to be thrown skyward.
 * Designed to be thrown skyward.


 * Superior Axe
 * B
 * 15
 * 60
 * 0
 * 1
 * 10
 * Hit/Avo +50 when the enemy has an axe equipped.
 * Hit/Avo +50 when the enemy has an axe equipped.
 * Hit/Avo +50 when the enemy has an axe equipped.


 * Orsin's Hatchet
 * D
 * 4
 * 85
 * 5
 * 1-2
 * 20
 * A fabled throwing axe.
 * A fabled throwing axe.
 * A fabled throwing axe.


 * Titania's Axe
 * C
 * 12
 * 80
 * 10
 * 1
 * 20
 * Hit/Avo +10 when under attack. A radiant weapon.
 * Hit/Avo +10 when under attack. A radiant weapon.
 * Hit/Avo +10 when under attack. A radiant weapon.


 * Hector's Axe
 * B
 * 15
 * 75
 * 15
 * 1
 * 15
 * Str/Def +2. A heroic weapon.
 * Str/Def +2. A heroic weapon.
 * Str/Def +2. A heroic weapon.


 * rowspan=19" | Bows


 * Bronze Bow
 * E
 * 3
 * 90
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 50
 * Inexpensive, but low in power.
 * Inexpensive, but low in power.


 * Iron Bow
 * D
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 40
 * Affordable and easy to wield.
 * 40
 * Affordable and easy to wield.
 * Affordable and easy to wield.


 * Steel Bow
 * C
 * 9
 * 80
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 35
 * More powerful than it's iron brother.
 * More powerful than it's iron brother.


 * Silver Bow
 * B
 * 13
 * 75
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 30
 * Expensive, but extremely powerful.
 * Expensive, but extremely powerful.


 * Brave Bow
 * A
 * 10
 * 70
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 30
 * Allows the wielder to strike twice.
 * Allows the wielder to strike twice.


 * Blessed Bow
 * C
 * 11
 * 70
 * 0
 * 2
 * [[File:3ds_pegasus.png]] [[File:3ds_monster.png]]
 * 35
 * Restores 10 HP every turn.
 * Restores 10 HP every turn.


 * Killer Bow
 * C
 * 10
 * 80
 * 30
 * 2
 * [[File:3ds_pegasus.png]]
 * 30
 * Increases the likelihood of critical hits.
 * Increases the likelihood of critical hits.


 * Long Bow
 * C
 * 9
 * 70
 * 0
 * 2-3
 * [[File:3ds_pegasus.png]]
 * 25
 * Archer Classes only. Allows for long range attacks.
 * Archer Classes only. Allows for long range attacks.


 * Astra
 * B
 * 14
 * 75
 * 5
 * 2
 * [[File:3ds_pegasus.png]]
 * 30
 * May allow the wielder to strike five times at half damage. Trigger % (Skill stat 1/2)
 * May allow the wielder to strike five times at half damage. Trigger % (Skill stat 1/2)


 * Parthia
 * A
 * 19
 * 95
 * 5
 * 2
 * [[File:3ds_pegasus.png]]
 * 25
 * One of the Three Regalia. Use it to boost Res.
 * One of the Three Regalia. Use it to boost Res.


 * Yewfelle
 * A
 * 15
 * 85
 * 10
 * 2
 * [[File:3ds_pegasus.png]]
 * 25
 * Spd +5. A timeless weapon.
 * Spd +5. A timeless weapon.


 * Double Bow
 * A
 * 13
 * 70
 * 10
 * 2-3
 * [[File:3ds_pegasus.png]]
 * 25
 * Archer classes only. Str +5.
 * Archer classes only. Str +5.


 * Slack Bow
 * E
 * 1
 * 90
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 20
 * Weak and ill suited for battle.
 * Weak and ill suited for battle.


 * Glass Bow
 * E
 * 13
 * 75
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 3
 * Powerful, but quick to break.
 * Powerful, but quick to break.


 * Towering Bow
 * D
 * 3
 * 80
 * 0
 * 2-3
 * [[File:3ds_pegasus.png]]
 * 10
 * Archer classes only. An absurdly tall bow.
 * Archer classes only. An absurdly tall bow.


 * Underdog Bow
 * D
 * 9
 * 75
 * 5
 * 2
 * [[File:3ds_pegasus.png]]
 * 15
 * Gains power when the enemy's level is higher.
 * Gains power when the enemy's level is higher.


 * Superior Bow
 * B
 * 13
 * 70
 * 0
 * 2
 * [[File:3ds_pegasus.png]]
 * 10
 * Hit/Avo +50 when the enemy has a bow equipped.
 * Hit/Avo +50 when the enemy has a bow equipped.


 * Wolt's Bow
 * C
 * 10
 * 85
 * 5
 * 2
 * [[File:3ds_pegasus.png]]
 * 25
 * Use this to restore 20 HP.
 * Use this to restore 20 HP.


 * Innes' Bow
 * B
 * 13
 * 115
 * 10
 * 2
 * [[File:3ds_pegasus.png]]
 * 15
 * A heroic weapon. Rarely misses.
 * A heroic weapon. Rarely misses.


 * rowspan="28" | Tomes


 * Fire
 * E
 * 0
 * 1-2
 * 0
 * 1-2


 * Elfire
 * D
 * 5
 * 85
 * 0
 * 1-2
 * 35
 * Powerful fire magic.
 * Powerful fire magic.
 * Powerful fire magic.


 * Arcfire
 * C
 * 8
 * 80
 * 0
 * 1-2
 * 30
 * Extremely powerful fire magic.
 * Extremely powerful fire magic.
 * Extremely powerful fire magic.


 * Bolganone
 * B
 * 12
 * 75
 * 0
 * 1-2
 * 25
 * Devastating fire magic.
 * Devastating fire magic.
 * Devastating fire magic.


 * Valflame
 * A
 * 16
 * 80
 * 10
 * 1-2
 * 25
 * Mag +5. Timeless magic.
 * Mag +5. Timeless magic.
 * Mag +5. Timeless magic.


 * Thunder
 * E


 * Elthunder
 * D


 * Arcthunder
 * C
 * 10
 * 70
 * 10
 * 1-2
 * 30
 * Extremely powerful lightning magic.
 * Extremely powerful lightning magic.
 * Extremely powerful lightning magic.


 * Thoron
 * B
 * 14
 * 65
 * 10
 * 1-2
 * 25
 * Devastating lightning magic.
 * Devastating lightning magic.
 * Devastating lightning magic.


 * Wind
 * E
 * 1
 * 100
 * 0
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 45
 * 450G
 * Standard wind magic.


 * Elwind
 * D
 * 4
 * 95
 * 0
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 35
 * Powerful wind magic.
 * Powerful wind magic.


 * Arcwind
 * C
 * 6
 * 90
 * 0
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 30
 * Extremely powerful wind magic.
 * Extremely powerful wind magic.


 * Rexcalibur
 * B
 * 10
 * 85
 * 0
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 25
 * Devastating wind magic.
 * Devastating wind magic.


 * Forseti
 * A
 * 14
 * 90
 * 10
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 25
 * Spd +5. Timeless wind magic.
 * Spd +5. Timeless wind magic.


 * Excalibur
 * A
 * 13
 * 100
 * 30
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 25
 * Timeless wind magic.
 * Timeless wind magic.


 * Book of Naga
 * A
 * 15
 * 80
 * 15
 * 1-2
 * [[File:3ds_dragon.png]]
 * 25
 * Def/Res +5. Timeless magic.
 * Def/Res +5. Timeless magic.


 * Nosferatu
 * D
 * 7
 * 65
 * 0
 * 1-2
 * 20
 * Dark magic. Absorbs HP equal to half the damage dealt.
 * Dark magic. Absorbs HP equal to half the damage dealt.
 * Dark magic. Absorbs HP equal to half the damage dealt.


 * Ruin
 * C
 * 4
 * 60
 * 50
 * 1-2
 * 20
 * Dark magic. Increases the likelihood of critical hits.
 * Dark magic. Increases the likelihood of critical hits.
 * Dark magic. Increases the likelihood of critical hits.


 * Waste
 * B
 * 10
 * 45
 * 0
 * 1-2
 * 30
 * Dark magic. Allows the wielder to strike twice.
 * Dark magic. Allows the wielder to strike twice.
 * Dark magic. Allows the wielder to strike twice.


 * Goetia
 * A
 * 19
 * 75
 * 10
 * 1-2
 * 25
 * Dark magic.
 * Dark magic.
 * Dark magic.


 * Mire
 * C
 * 10
 * 65
 * 0
 * 3-10
 * 10
 * Dark magic. Allows for long-range attacks.
 * Dark magic. Allows for long-range attacks.
 * Dark magic. Allows for long-range attacks.


 * Dying Blaze
 * E
 * 10
 * 75
 * 0
 * 1-2
 * 3
 * Fire magic. Powerful, but quick to break.
 * Fire magic. Powerful, but quick to break.
 * Fire magic. Powerful, but quick to break.


 * Micaiah's Pyre
 * B
 * 13
 * 85
 * 5
 * 1-2
 * 15
 * Def/res +2. Radiant fire magic.
 * Def/res +2. Radiant fire magic.
 * Def/res +2. Radiant fire magic.


 * Superior Jolt
 * B
 * 14
 * 60
 * 15
 * 1-2
 * 10
 * Hit/Avo +50 when the enemy has a tome equipped.
 * Hit/Avo +50 when the enemy has a tome equipped.
 * Hit/Avo +50 when the enemy has a tome equipped.


 * Katarina's Bolt
 * C
 * 11
 * 75
 * 30
 * 1-2
 * 20
 * Ancient lightning magic.
 * Ancient lightning magic.
 * Ancient lightning magic.


 * Wilderwind
 * D
 * 2
 * 70
 * 35
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 5
 * Wind magic. Increases the likelihood of critical hits.
 * Wind magic. Increases the likelihood of critical hits.


 * Celica's Gale
 * C
 * 4
 * 80
 * 5
 * 1-2
 * [[File:3ds_pegasus.png]]
 * 20
 * Ancient wind magic. Allows the wielder to strike twice.
 * Ancient wind magic. Allows the wielder to strike twice.


 * Aversa's Night
 * B
 * 15
 * 75
 * 0
 * 1-2
 * 10
 * Dark magic. Absorbs HP equal to half the damage dealt.
 * Dark magic. Absorbs HP equal to half the damage dealt.
 * Dark magic. Absorbs HP equal to half the damage dealt.


 * rowspan="12" | Staves


 * Heal
 * E
 * 1
 * 30
 * 600G
 * Restores an adjacent ally's HP.
 * 30
 * 600G
 * Restores an adjacent ally's HP.
 * Restores an adjacent ally's HP.


 * Mend
 * D
 * 1
 * 20
 * Greatly restores an adjacent ally's HP.
 * 1
 * 20
 * Greatly restores an adjacent ally's HP.
 * Greatly restores an adjacent ally's HP.
 * Greatly restores an adjacent ally's HP.


 * Physic
 * C
 * 1-MAG/2
 * 10
 * Restores a distant ally's HP.
 * 1-MAG/2
 * 10
 * Restores a distant ally's HP.
 * Restores a distant ally's HP.
 * Restores a distant ally's HP.


 * Recover
 * B
 * 1
 * 15
 * Fully recovers an adjacent ally's HP.
 * 1
 * 15
 * Fully recovers an adjacent ally's HP.
 * Fully recovers an adjacent ally's HP.
 * Fully recovers an adjacent ally's HP.


 * Fortify
 * A
 * 1-MAG/2
 * 5
 * Restores the HP of all allies in range.
 * 1-MAG/2
 * 5
 * Restores the HP of all allies in range.
 * Restores the HP of all allies in range.
 * Restores the HP of all allies in range.


 * Goddess Staff
 * A
 * 1-MAG/2
 * 1
 * Fully restores the HP of all allies in range.
 * 1-MAG/2
 * 1
 * Fully restores the HP of all allies in range.
 * Fully restores the HP of all allies in range.
 * Fully restores the HP of all allies in range.


 * Rescue
 * E
 * 1-MAG/2
 * 5
 * 1280G
 * Moves a distant ally to an adjacent space.
 * 5
 * 1280G
 * Moves a distant ally to an adjacent space.
 * Moves a distant ally to an adjacent space.


 * Ward
 * C
 * 1-MAG/2
 * 5
 * Boosts an ally's Res by 5. Effect lessens each turn.
 * 1-MAG/2
 * 5
 * Boosts an ally's Res by 5. Effect lessens each turn.
 * Boosts an ally's Res by 5. Effect lessens each turn.
 * Boosts an ally's Res by 5. Effect lessens each turn.


 * Hammerne
 * B
 * 1
 * 1
 * Repairs an adjacent ally's equipment.
 * 1
 * 1
 * Repairs an adjacent ally's equipment.
 * Repairs an adjacent ally's equipment.
 * Repairs an adjacent ally's equipment.


 * Kneader
 * E
 * 1
 * 20
 * Slightly restores an adjacent ally's HP.
 * 1
 * 20
 * Slightly restores an adjacent ally's HP.
 * Slightly restores an adjacent ally's HP.
 * Slightly restores an adjacent ally's HP.


 * Balmwood Staff
 * D
 * 1
 * 15
 * Restores an adjacent ally's HP. Use it to heal the wielder.
 * 1
 * 15
 * Restores an adjacent ally's HP. Use it to heal the wielder.
 * Restores an adjacent ally's HP. Use it to heal the wielder.
 * Restores an adjacent ally's HP. Use it to heal the wielder.


 * Catharsis
 * B
 * 1-MAG/2
 * 5
 * Greatly restores a distant ally's HP.
 * 1-MAG/2
 * 5
 * Greatly restores a distant ally's HP.
 * Greatly restores a distant ally's HP.
 * Greatly restores a distant ally's HP.


 * rowspan="4" | Stones


 * Dragonstone
 * 8
 * 80
 * 0
 * 1-2
 * 50
 * Allows a manakete to fight in dragon form.
 * 50
 * Allows a manakete to fight in dragon form.
 * Allows a manakete to fight in dragon form.


 * Dragonstone+
 * 12
 * 70
 * 0
 * 1-2
 * 35
 * Allows a manakete to assume a powerful form.
 * 35
 * Allows a manakete to assume a powerful form.
 * Allows a manakete to assume a powerful form.


 * Beaststone
 * 6
 * 80
 * 0
 * 1
 * 50
 * Allows a taguel to fight in beast form.
 * 50
 * Allows a taguel to fight in beast form.
 * Allows a taguel to fight in beast form.


 * Beaststone+
 * 10
 * 70
 * 0
 * 1
 * 35
 * Allows a taguel to assume a powerful form.
 * 35
 * Allows a taguel to assume a powerful form.
 * Allows a taguel to assume a powerful form.